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3D Modelling

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Temple Of the Dragon Brothers 

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My Methods

When it comes to creating models for my final university project, I always prioritize optimized topology and organized UV sets that are dependent on the function of the asset. This approach is especially important for stylized assets, as it helps to ensure that the final product looks polished and professional. To bring my models life, I use Substance Painter for texturing and rendering. The end result is a collection of stunning, high-quality assets that are sure to impress

Topology 

Working Practices

As a 3D artist, I rely on reference images to create accurate and visually appealing models. Pinterest is my go-to source for inspiration, as it offers a vast collection of images that I can use to guide work. I prefer to make stylized low-poly assets as they fit the aesthetic of most of my environments. I have a good understanding of how to optimize topology and UV maps to ensure high-quality texture maps and resolution when importing into scenes. This allows me to create models that not only look great but also perform well in-game engines.

UV's & Texturing

Email

Itch.io

Art Station

LinkedIn

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