
Level Design
Welcome to my level design page, a design portfolio showcasing my expertise in level design and white box creation. With a focus on creating immersive environments, I ensure that all elements and narratives are seamlessly integrated for a successful player experience. Drawing inspiration from games like Resident Evil and DeadSpace, my work is both engaging and visually stunning. Explore my portfolio to see how I can bring your vision to life.

DeadSpace
Level Designs
The whitebox environment of the level is designed in a Dead Space style, featuring a safe area that gradually transforms into a dangerous one as the player progresses. The level also includes a boss fight and enemy AI location spawns, with limited textures to avoid overpacking the level with unnecessary visuals. The main focus of this level design is to use interactive elements, lighting, particle effects, and AI placement to positively impact player immersion, experience, and usability.
DeadSpace
Level Designs
The level design showcases design skills used to create immersive game environments. The use of character textured in red to imply enemy spawn points and breadcrumbs with leading lines to guide players through the level make for a and engaging gameplay experience. The interactive elements of the level, including health, buttons, and keys, are strategically placed to help players complete the level with ease. Explore the portfolio to see how my skills can elevate your game design

Resident Evil
Level Design
A recent project of mine features an interactive environment that draws inspiration from the popular game Resident Evil. The level design features a house and landscape that are designed to immerse players in the game world. We have utilized various design skills such as leading lines, landmarks, and affordance to ensure maximum usability and player immersion. Additionally, all lighting and interactive widgets have been captured to help designers optimize their level designs for success. We are proud to present this exceptional project that highlights our expertise in level design.

Resident Evil
Project Name
The white box, which is untextured as white boxes typically are, features lighting, particle NPC, and camera widgets that are transferable for environment artists to use as guidance for scale and level implementation. Additionally, this white box includes interactable health, weapons, collectables, and a torch as the level design is based on a horror game. Lastly, a major gameplay feature is a boss fight that has laid out pathing for the enemy to follow, as well as hiding spots for the player to use.
